Wonder Boy: The Dragon's Trap
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Wonder Boy: The Dragon's Trap

A Game by DotEmu

RELEASED: 2017-04-183.8 / 5.0
2DAction-Adventurecontroller supportCult ClassicFull controller supportGreat SoundtrackHand-drawnMetroidvaniaRemakeRetroSide ScrollerSingleplayerSteam AchievementsSteam Cloudsteam-trading-cards
Wonder Boy: The Dragon's Trap screenshot 1
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Supported Platforms

Xbox OnePlayStation 4Nintendo SwitchSEGA Master SystemiOSPCmacOSLinux

Description

Boasting beautiful, hand-drawn animations and a re-orchestrated soundtrack, the cult classic returns with a unique blend of exploration, action, and adventure! Cursed into a half-human, half-lizard monstrosity by the Meka-Dragon, you are in search for a cure! The only way you can return to human form is to find the Salamander Cross, a magical item with the power to remove curses... With each dragon slain, the curse intensifies, transforming you into different animals! Explore large, interconnected locations populated with grumpy monsters and exotic dragons! Play as the game’s classic character, Hu-Man, or as his brand-new, long-awaited co-star Hu-Girl. You can also inhabit Lizard-Man, Mouse-Man, Piranha-Man, Lion-Man, and Hawk-Man, and use their unique abilities to uncover the land’s deepest secrets. Enjoy 3 difficulty levels catering to players of all types, and switch from modern graphics and sound to 8-bit graphics/audio at any time - even during gameplay!

System Requirements

For iOS

Minimum Requirements
iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen
iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen

For PC

Minimum Requirements
OS: Windows 7
Processor: Any
Memory: 4 GB RAM
Graphics: Intel HD Graphics 4000-5000 series (game in 720p)
DirectX: Version 10
Storage: 1100 MB available space
Recommended Requirements
OS: Windows 10
Processor: Any
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 760
DirectX: Version 11
Storage: 1100 MB available space
Minimum:

For macOS

Minimum Requirements
OS: OS X 10.10.5
Processor: Any
Memory: 4 GB RAM
Graphics: OpenGL 3.2 Core Profile support, Intel HD 4000-5000 series (Intel HD 3000 series unsupported)
Storage: 1100 MB available space
Additional Notes: SDL_GameController devices fully supported.
Recommended Requirements
OS: OS X Latest Recommended
Processor: Any
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 760
Storage: 1100 MB available space
Additional Notes: SDL_GameController devices fully supported.
Minimum:

For Linux

Minimum Requirements
OS: glibc 2.17+, 32/64-bit
Processor: Any
Memory: 4 GB RAM
Graphics: OpenGL 3.2 Core Profile support, Intel HD 4000-5000 series (Intel HD 3000 series unsupported)
Storage: 1100 MB available space
Additional Notes: SDL_GameController devices fully supported.
Recommended Requirements
OS: glibc 2.17+, 32/64-bit
Processor: Any
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 760
Storage: 1100 MB available space
Additional Notes: SDL_GameController devices fully supported.
Minimum: