Split/Second
Back to games

Split/Second

A Game by Disney Interactive

RELEASED: 2010-05-184.0 / 5.0METASCORE: 79
DestructionFull controller supportLocal Co-OpMultiplayerSingleplayerSplit Screen
Split/Second screenshot 1
Split/Second screenshot 2
Split/Second screenshot 3
Split/Second screenshot 4
Split/Second screenshot 5
Split/Second screenshot 6
1 / 6

Supported Platforms

Xbox 360PlayStation 3Xbox OnePC

Description

Split/Second is a racing game with an accent on the destructible environment and the game within a game mechanics.

###Gameplay The title features usual for the genre lap and sprint races, but the unique feature lies in the destructible environment. Unlike previous installments, utilizing such mechanics, in Split/Second the player must fill the "power play" bar and unleash its power on the nearby construction — for example, crush the water boiler when there are opponents underneath it. The strength of the effect depends on how full the power bar is — there are two levels of damage available. The first-level collisions are mostly minor and lie in the field of damaging some constructions and crushing the billboards, while the second-level ones activate during the full bar completion are lead to the structural damage of the map facilities frequently leading to route changes and landscape altering.

###Plot Power Play mechanics is powered by the narrative underlining it as it tells the story of a TV Show, the participators of which are all the racers including our protagonist. The meter, in this case, represents the reviews watchers give to the show members. The computer-controlled opponents can also turn on the ability and crush something on the player's vehicle — so the audience votes not only for the protagonist.

System Requirements

For PC

Minimum Requirements
OS: Microsoft Windows 7 / Vista SP2 / XP SP3
Processor: 3.0 GHz Intel Pentium D processor (Windows 7 / Vista) / 2.6 GHz Intel Pentium D processor (Windows XP) or 2.0 GHz AMD Athlon 64 X2 or equivalent processor
Memory: 2560 MB RAM
Graphics: 256 MB DirectX 9.0c-compatible, 3D video card supporting Shaders 3.0 (NVIDIA GeForce 7600 or better, ATI Radeon X1600 or better)
DirectX: Version 9.0c
Storage: 6656 MB available space
Sound Card: 16-bit DirectX 9.0c-compatible sound card
Additional Notes: Onboard (built-in) integrated chipsets are not supported
Minimum: