Planetary Annihilation
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Planetary Annihilation

A Game by Uber Entertainment

RELEASED: 2014-09-052.9 / 5.0METASCORE: 62
Co-opCross-Platform MultiplayerCrowdfundedFuturisticGrand StrategyGreat SoundtrackKickstarterMultiplayerReal-TimeRobotsRTSSandboxSci-fiSingleplayerSpaceSteam Achievementssteam-trading-cardsStylizedTactical
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Supported Platforms

LinuxmacOSPC

Description

Set in the distant future, this science fiction strategy was inspired by Total Annihilation (1997) and is designed by one of the original game's engine creators, Jon Mavor. Planetary Annihilation gameplay is largely similar to classic RTS series like Starcraft or Command & Conquer, yet not without its own unique features. This game is focused on interplanetary wars on a larger scale and allows its players to conquer the whole worlds or even destroy them using nukes and Death Star-like devices. The maps are randomly generated, and each map constitutes a whole planet in 3D projection (albeit scaled down). Each player starts with a Commander unit that is used to create necessary buildings. Commanders represent the player and, like in chess, loss of your Commander means losing the game.

The definitive feature of the game is that battles are not contained to certain planets, but are fought across the whole planetary systems using missiles and "planet thrusters"; and there are many such systems in the galaxy. The scale of the setting can make it difficult to keep track of one's operations across different systems at the later stages of the game.

System Requirements

For Linux

Minimum Requirements
OS: Any Linux distribution supported by Steam, 64-bit only
Processor:64-bit Dual Core or better
Memory:4 GB RAM
Graphics:Shader 3.0 / Open GL 3.2+
Resolution:1280x720
Hard Drive:2 GB HD space
Additional:32-bit distributions of Linux are not supported.
Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
Recommended Requirements
OS:Any Linux distribution supported by Steam, 64-bit only
Processor:64-bit Dual Core or better
Memory:8 GB RAM
Graphics:Shader 3.0 / Open GL 3.2+
Hard Drive:2 GB HD space
Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
Minimum:

For macOS

Minimum Requirements
OS:OS/X 10.7, 10.8, 10.9, or 10.10 (64-bit only)
Processor:64-bit Dual Core or better
Memory:4 GB RAM
Graphics:Shader 3.0 / Open GL 3.2+
Resolution:1280x720
Hard Drive:2 GB HD space
Additional:32-bit versions of OS X are not supported
Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
Recommended Requirements
We urge all OS/X users to use the free upgrade to 10.9 or 10.10 to guarantee maximum compatibility and performance.
Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs.
Minimum:

For PC

Minimum Requirements
OS:Windows Vista SP2 64-bit
Processor:32 or 64-bit Dual Core or better
Memory:4 GB RAM
Memory:Integrated graphics with shared memory requires 6GB
Graphics:Shader 3.0 / OpenGL 3.2 +
Resolution:1280x720
DirectX®:9.0c
Hard Drive:2 GB HD space
Additional:Windows XP is NOT supported. The game will not run in XP.
Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
Recommended Requirements
OS:Windows 7 64-bitProcessor:Quad Core
Memory:8 GB RAM
        Graphics:Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+
DirectX®:9.0c
Hard Drive:2 GB HD space
Offline Mode:To automatically use a local server, we require 8GB of RAM and 4 logical CPUs. Local server requires 64-bit. There is no 32-bit server.
Minimum: